
The Switch-specific tasks you would need to do would mainly involve platform-specific testing, possibly tweaking a few shaders, performance scaling, and integration of the Joy-con's rumble features. In fact, this is the path that most developers take. I'm trying to make my first program for 3DS Homebrew, I've followed an old tutorial, and it uses Devkitpro, and Cygwin, but when I type 'make' in command prompt, it gives me this error: Command Pro. Unless you're going for something truly out-there in design, you should be able to develop most of your game before getting a Switch dev-kit.
#Devkitpro 3ds tutorial manual#
It can be compiled with GCC (devkitPRO/devkitARM, the version supported) or ADS (the. This manual is the start of the solution. Unity is a generalized enough engine that much of the Switch-specific development that you might need to do is abstracted into the engine itself. About Dosbox On 3ds Donkey Kong Nintendo YOU BY released in 1981. The good news is that you don't have to be an official Switch developer to begin working on your game. Not that difficult, but definitely a bit of a pain in the neck. This isn't that hard, or even that expensive, but it does involve legal red-tape and paperwork. 3DS Homebrew Freeware Games & Apps For The Nintendo 3DS. It will likely also require you to register an official company.

Basically, becoming a Switch developer is a much more involved process, and requires direct interaction with Nintendo themselves.
